Rayve
RAY TRACING 3D GAME ENGINE



Internal test project - 03/31/25 - Headquarters location terrain. More...

Full Ray Tracing

Rayve reinvents game engine design with pure ray tracing. It has no resemblance to current rasterization engines. OpenGL, DirectX, Vulkan* are not used.

An internally developed ray tracing approach balances graphic fidelity and fast frame rates.

Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*Vulkan is used for access to the GPU and display, but not for rendering.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

What

Rayve is a single-header ANSI C API and DLL. The business model is commercial/proprietary/closed-source. Rayve has been in part-time development for 5 years, and now is in full-time development.

Why

Rayve explores a new rendering approach for games. The current widely used rasterization method is a hybrid 3D/2D approach from the 1970's with years of complex technology layers added. With the advent of hardware ray tracing, a new option is available for simpler, fully 3D rendering.

When

Spring 2025.
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