Rayve
RAY TRACING 3D GAME ENGINE


Full Ray Tracing

Rayve is a 100% ray tracing game engine. No rasterization. No OpenGL, DirectX or Vulkan*.

Rayve's proprietary ray tracing method balances graphic fidelity and fast frame rates.

Deterministic ray paths are used that do not require denoising and give clean graphic detail.

The C++ API is game-writing friendly with a script-like feel.

*Vulkan is used for access to the GPU and display, but not for rendering.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

What

C++ library, commercial/proprietary/closed-source.

Why

Replace rasterization with ray tracing for rendering games.

When

Summer 2025.
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