Rayve
RAY TRACING 3D GAME ENGINE



Waiting on Rayve
(video captured from Rayve scene)

Full Ray Tracing

Rayve is a fully ray traced 3D game engine. There is no rasterization pipeline, no OpenGL, no DirectX, no Vulkan*. A Raylogic developed ray tracing core handles all rendering.

Rayve's proprietary ray tracing balances graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*A bit of Vulkan is used to access the GPU and display, but Vulkan is not used for rendering.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

Rayve Engine

Rayve engine is an ANSI C API packaged as a single header file and DLL. The API is designed to make writing a game in C as script-like as possible while taking advantage of C's native speed. But when coding in C there is no hand-holding, no quality of life features or safety net. Truly man vs. machine :)
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