Ray Tracing Core
Rayve replaces rasterization currently used in game engines with ray tracing, greatly
simplifying rendering and giving beautiful results.
Easy to Learn
Rayve's API is a single C++ header file. The API classes are organized and logical.
Only the most basic features of the C++ language are used.
Minimal Footprint
Rayve is very lightweight. Bloat and complexity are the enemy. New features are carefully curated.
Efficient entity system.
Modeler as Level Editor
Rayve provides a naming convention that enables modeling tools to create game levels for importing into Rayve.
Still New
Rayve's rendering technology is new and for now requires Window's PC's, higher-end Nvidia cards and
Visual Studio. Rayve is also proprietary, closed source, English only and not many features.
Over time, some or all of these barriers could be removed.