RAYVE GAME ENGINE
Non-rasterized, real-time ray tracing.
Rayve is a very lightweight, code-centric game engine. The API is a single C++ header. A 3D modeling tool can be used
for building game levels with collision for Rayve. The render pipeline is 100% ray traced using only compute shaders
and no rasterization. Windows PC's, Nvidia GPUs and Visual Studio are required. Rayve is proprietary and closed source.
RAYVE GAME ENGINE
Non-rasterized, real-time ray tracing.
Rayve is a very lightweight, code-centric game engine. The API is a single C++ header. A 3D modeling tool can be used
for building game levels with collision for Rayve. The render pipeline is 100% ray traced using only compute shaders
and no rasterization. Windows PC's, Nvidia GPUs and Visual Studio are required. Rayve is proprietary and closed source.