Rayve is a small game engine that uses ray tracing exclusively for rendering. Rayve strives to be simple yet expressive.
The engine is very lightweight and carefully designed. The API is a single C++ header. A naming convention is used that allows
a 3D modeling tool to be used efficiently as a level editor. Rayve is a specialized engine that requires Nvidia GPU's,
Windows PC's and Visual Studio. Rayve is also closed source and currently has a small feature set.
Why ray tracing?