RAYVE GAME ENGINE
Proprietary ray tracing technology for creating fast ray traced games.
Current engines use OpenGL, DirectX or Vulkan rasterization pipelines for rendering. Rayve instead uses an entirely compute-based ray tracing pipeline. Removing all rasterization fundamentally changes the game rendering framework.
Rayve Game Engine.

Proprietary ray tracing technology for creating fast ray traced games.

Current engines use OpenGL, DirectX or Vulkan rasterization pipelines for rendering. Rayve instead uses an entirely compute-based ray tracing pipeline. Removing all rasterization fundamentally changes the game rendering framework.