Ray Tracing for Your Game
Rayve has a unique, fully ray traced renderer. See your game with beautiful
lighting, shadows, reflections. Physically based materials look amazingly realistic.
Temporal antialiasing smooths out the scene for a wonderful look.
East to Learn Framework
Rayve's API is a single C++ header file. The API classes are organized, logical and clear.
C++'s more complex language features are avoided.
Super Simple Rendering
Current game engines use rasterization for rendering which involves a lot of complex
technology and overhead. Rendering in Rayve is extremely simple because ray tracing
is extremely simple.
Growing Feature Set
PBR materials, Dynamic lights, Dynamic shadows, Global illumination, Animated materials,
GPU characters, GPU particles, Physics engine, Scene queries, Collision events,
Game serialization, Spatial audio, Skyboxes, Fog
Minimal Footprint
Rayve is very lightweight. Bloat and complexity are the enemy. New features are carefully curated.
Modeling Tool as Level Editor
Rayve intentionally does not have a level editor. Using a dedicated modelling tool
with Rayve's naming convention works well for creating content.
Niche Engine
Rayve is for Window's PC's and higher-end Nvidia cards. Proprietary / Closed source.
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