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Rayve is a small game engine that uses ray tracing exclusively for rendering. Rayve strives to be simple yet expressive. The engine is very lightweight and carefully designed. The API is a single C++ header. A naming convention is used that allows a 3D modeling tool to be used efficiently as a level editor. Rayve is a specialized engine that requires Nvidia GPU's, Windows PC's and Visual Studio. Rayve is also closed source and currently has a small feature set. Why ray tracing?