Rayve Game Engine

Instead of a rasterization pipeline, Rayve is built around a compute-based ray tracing core. To make ray tracing faster, a deterministic form of ray tracing was created that approximates Monte Carlo sampling with blended Phong lighting. It achieves excellent FPS and is visually acceptable for games. In tests Rayve has rendered scenes containing millions of triangles along with temporal antialiasing at billions of rays per second.