Rayve Game Engine
"Dark Ore" space game coming first quarter 2027 to demonstrate Rayve Engine. Rayve available soon after.
Game engines have always used rasterization for rendering games. OpenGL, DirectX and Vulkan are the evolution of rasterization. Rasterization is all about
processing 3D triangles into 2D. This was originally done to take advantage of hardware blitting on VGA cards. This processing is no longer needed. And lighting
3D scenes in 2D is awkward. Adding ray tracing to rasterization helps a little, but rasterization remains.
Rayve completely replaces rasterization with a compute-based ray tracing render pipeline. No triangle processing, no 2D projection. Pure 3D light-based rendering
from scene to display buffer. Raylogic has developed deterministic ray tracing that emphasizes fast FPS over photorealism and eliminates visual noise and artifacts.
No AI is used for rendering or development.
Since 1999