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Rayve is a small game engine that uses ray tracing exclusively for rendering. Rayve strives to be simple yet expressive. The engine is very lightweight and carefully designed. The API is a single C++ header. A naming convention is used that allows a 3D modeling tool to be used efficiently as a level editor.
Rayve is just getting started. The feature set is small. Nvidia GPU's and Windows PC's are required. Visual Studio is recommended. The code is closed source. All these barriers will be worked on.