
Rayve Game Engine
First Quarter 2027
Game engines have always used rasterization for rendering games. Rasterization is all about processing 3D triangles into 2D. This was originally done to take advantage
of hardware blitting on VGA cards. OpenGL, DirectX and Vulkan are the evolution of rasterization. But flattening 3D scenes to 2D takes a lot of processing and makes
lighting harder. Integrating ray tracing with rasterization helps, but rasterization remains.
Rayve completely replaces rasterization with a compute-based ray tracing render pipeline. No triangle processing, no 2D projection. Pure 3D light-based rendering from
scene to display buffer. Raylogic has developed deterministic ray tracing that emphasizes fast FPS over photorealism and eliminates visual noise and artifacts. No AI is
used for rendering or development.
Since 1999

Rayve Game Engine
First Quarter 2027
Game engines have always used rasterization for rendering games. Rasterization is all about processing 3D triangles into 2D. This was originally done to take advantage
of hardware blitting on VGA cards. OpenGL, DirectX and Vulkan are the evolution of rasterization. But flattening 3D scenes to 2D takes a lot of processing and makes
lighting harder. Integrating ray tracing with rasterization helps, but rasterization remains.
Rayve completely replaces rasterization with a compute-based ray tracing render pipeline. No triangle processing, no 2D projection. Pure 3D light-based rendering from
scene to display buffer. Raylogic has developed deterministic ray tracing that emphasizes fast FPS over photorealism and eliminates visual noise and artifacts. No AI is
used for rendering or development.