Rayve Game Engine
Why ray tracing when game engines have always used rasterization for rendering? Rasterization devotes all its effort to complex processing of triangles into 2D.
This was originally done to take advantage of hardware blitting on VGA cards. This is no longer needed, and lighting 3D scenes in 2D is hard. Ray tracing does
not process triangles and does not project to 2D. It's pure 3D lighting from scene to display buffer. A much better foundation for game rendering.
Since 1999