100% ray tracing. No rasterization pipeline.
Ray Tracing for Your Game
Rayve has a unique, fully ray traced renderer. View your game with beautiful lighting, shadows, reflections. Physically based materials look amazingly realistic. Temporal antialiasing smooths out the scene for a wonderful look.
Easy to Learn Framework
Rayve's API is a single C++ header file. The API classes are organized, logical and clear. Only the most basic features of the C++ language are used.
Super Simple Rendering
Current game engines use rasterization for rendering which has a lot of complex technology and overhead. Rendering in Rayve is extremely simple because ray tracing is extremely simple.
Growing Feature Set
PBR materials, Dynamic lights, Dynamic shadows, Global illumination, Animated materials, GPU characters, GPU particles, Physics engine, Scene queries, Collision events, Game serialization, Spatial audio, Skyboxes, Fog
Minimal Footprint
Rayve is very lightweight. Bloat and complexity are the enemy. New features will be carefully curated.
Modeling Tool as Level Editor
Rayve provides a naming convention that can be used with modeling tools for creating assets and game levels.
New Approach
Rayve is a new approach in game engines and for now requires Window's PC's and higher-end Nvidia cards. It is also proprietary and closed source. Over time, some or all of these barriers could be removed.
Video Series
Creating a ray traced game (coming soon)

Documentation
Engine details

Reddit
Discussion welcome

Subscribe
Write games with Rayve

License
Terms of use




© Raylogic. All rights reserved.